Tuesday, March 10, 2015

Assignment 2: Interactive Toy


The objective of the game is to throw or shoot something at the calendar, and hit Link square in the face three times. If you hit him again after that, a short jingle will play, and the game automatically restarts. Here, I am using it more as a punching bag, but ideally it'd be shot with a nerf gun or hit with a hacky sack, or something of the like.

The code for the song at the end was taken from a piece of the code from this webpage. The code for the actual game, as well as modifications to the above code, however, were made by myself, in addition to the actual design and set-up of the game seen above.

The intended user for this game is probably children from ages 6-12. Their attention span is still very limited, which is why the game only requires three hits before game is won, so they can play a couple times and then let it be for a while. The 'hit box' for the fsr is quite small, and requires a great deal of precision in order for something to actually register as a hit, so ideally, the child would use this as a means of target practice using a toy gun or simply tossing a small object, which would help to improve their gross motor skills (depending on how they choose to play) and their hand-eye coordination.

The user is allowed one affordance, which is to hit Link right in the face (behind which lies an fsr).

I don't know any kids to test this with, but I myself spend quite a while playing through it, though the design currently lacks a strong support system in the back (the giant stack of books in the video), and so the calendar continually loses the support in the back, which prevents the fsr from getting an accurate reading, so the great majority of the games I played were ended prematurely so that I could rearrange the books as necessary. I'd also like to increase the prerequisite number of hits to ten, and also add another fsr (a much larger one) behind Link's shield, so that any time the fsr reads above a certain value, the number of hits actually goes down.

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